1. Perhaps the most significant issue in 3D interaction on a 2D screen is that surrounding lack of parallax, the binocular ability to perceive depth.
也许在二维屏幕上实现三维交互最重要的问题就是这种环境缺乏视差——双眼能察觉事物深度的一种能力。

-- 来源 -- About Face 3交互设计精髓

2. Designing for the visceral level means designing what the senses initially perceive, before any deeper involvement with a product or artifact occurs.
为本能反应设计,是指设计那些感官最初感觉到,并且尚未发生对产品进一步活动之前的东西。

-- 来源 -- About Face 3交互设计精髓

3. Orientation can be difficult to perceive with some shapes or at small sizes, though, so it’s best used as a secondary communication vector.
在某些形状下,或者尺寸较小时,方位是比较难以察觉的,因此它最好作为次要的传达矢量。

-- 来源 -- About Face 3交互设计精髓

4. According to this principle (which is based in research), people perceive more aesthetically pleasing designs as easier to use than less aesthetically pleasing designs, regardless of actual functionality.
书中提到,通过研究人们发现,无论实际功能如何,人们会更容易理解并更容易使用审美上令人愉悦的产品。

-- 来源 -- About Face 3交互设计精髓

5. The model for how the software actually works is called the implementation model. The way users perceive the jobs they need to do and how the program helps them do it is their mental model of interaction with the software.
关于软件如何工作的模型称为“实现模型”;用户如何感觉到要做的操作,以及软件如何帮助用户来完成这些操作,则是和软件交互过程中用户的心理模型。

-- 来源 -- About Face 3交互设计精髓

6. Figure 25-2: This is how most users perceive error message dialog boxes. They see them as Kafkaesque interrogations with each successive choice leading to a yet blacker pit of retribution and regret.
图25-2 这是大多数用户理解错误信息对话框的方式,用户把这当做卡夫卡式的审问,每个后续的选择都会导致惩罚和悔恨。

-- 来源 -- About Face 3交互设计精髓

7. When two objects share properties, users will assume they are related or similar. When users perceive contrast in these properties, they assume the items are not related, and the items with the greatest contrast tend to demand our attention.
当两个对象具有相同的一些属性时,用户就可以认为它们是相关,或者类似的;当用户发现了两个对象中的属性有所不同时,就可以认为它们是无关的;如果两个对象中的属性存在着大量的不同,这通常会吸引我们的注意。

-- 来源 -- About Face 3交互设计精髓

8. Contrasts in value are something people perceive quickly and easily, so value can be a good tool for drawing attention to elements that need to stand out.
人们很容易快速地察觉到值的对比反差,因此我们可以利用值来突出那些需要引起人们注意的元素。

-- 来源 -- About Face 3交互设计精髓

9. When you think about it, it’s pretty obvious that for a person to perceive an interactive product as considerate and smart, that product must have some knowledge about the person and be capable of learning from their behavior.
很容易考虑这个问题,当人们感觉某个交互产品是体贴和聪明的,这个产品必须具有关于这个人的知识并从其行为学习的能力。

-- 来源 -- About Face 3交互设计精髓

10. Like size, value can be dissociative; if a photo is too dark or light, for example, you can no longer perceive what’s in it.
和尺寸一样,值可以是游离的。 比如,如果一个照片太亮或者太暗,那么你就很难看清楚照片拍摄的是什么。

-- 来源 -- About Face 3交互设计精髓